Face-off Digital Foundry | Sekiro: Shadows Die Twice is best played on PC Hardware-friendly, locks to 60fps - and beyond. March 25, 2019 Alex Battaglia 66 comments
Feature Digital Foundry | The Metro Exodus ray tracing experience: can we run at 4K60 locked? And can lower-end Nvidia RTX cards sustain 60fps at 1080p? March 4, 2019 Alex Battaglia 25 comments
Face-off Digital Foundry | Is Anthem performance really improved in the final game? And to what extent is the E3 2017 vision actually delivered? Feb. 26, 2019 Richard Leadbetter 38 comments
Interview Digital Foundry | Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades Tomorrow's technology today. Feb. 17, 2019 Alex Battaglia 16 comments
Feature Digital Foundry | Metro Exodus: a vision for the future of graphics technology Impressive on consoles, but PC is a genuine game-changer. Feb. 16, 2019 Alex Battaglia 80 comments
Face-off Digital Foundry | Resident Evil 2 Remake takes Capcom's RE engine to the next level Advanced effects push consoles harder - we take a look at every version. Jan. 15, 2019 Alex Battaglia 63 comments
Feature Digital Foundry | Battlefield 5's RTX ray tracing tested: is this the next level in gaming graphics? The future looks bright - and shiny. Nov. 20, 2018 Alex Battaglia 53 comments
Feature Digital Foundry | The Crysis Trilogy on Xbox One back-compat offers big performance boosts But is it worth replaying? Oct. 22, 2018 Alex Battaglia 30 comments
Feature What does it take to run Assassin's Creed Odyssey PC at 1080p60? Settings tweaks and hardware recommendations for a truly demanding game. Oct. 9, 2018 Alex Battaglia 19 comments
Feature Digital Foundry | How Metro Exodus uses Nvidia ray tracing to stunning effect And the challenges facing developers using the cutting-edge RTX tech. Sept. 30, 2018 Alex Battaglia 21 comments
Feature Digital Foundry | Forza Horizon 4 on PC is one patch away from perfection Complete settings breakdown and performance analysis. Sept. 27, 2018 Alex Battaglia 42 comments
Feature Digital Foundry | Dying Light: Bad Blood: what happens when battle royale meets parkour and zombies? A fresh new take on the last man standing concept? Sept. 3, 2018 Alex Battaglia 8 comments
Feature Digital Foundry | Inside Battlefield 5: GeForce RTX's most impressive ray tracing showcase The future of gaming graphics? Aug. 29, 2018 Alex Battaglia 57 comments
Guide Digital Foundry | What does it take to run Monster Hunter World on PC at 1080p60? Our settings guide for best performance. Aug. 11, 2018 Alex Battaglia 62 comments
Face-off Digital Foundry | Yakuza 0's PC port is low on frills but gets the basics right It's also very, very fast. Aug. 9, 2018 Alex Battaglia 27 comments
Feature Digital Foundry | No Man's Sky Next on PC: brilliant visuals but performance is concerning Steep GPU requirements, v-sync bugs and a poor tweaking experience. July 31, 2018 Alex Battaglia 54 comments
Feature Digital Foundry | The Hunt: Showdown's tech takes survival horror suspense to a new level Cutting-edge CryEngine visuals create a unique experience. July 27, 2018 Alex Battaglia 7 comments
Feature Digital Foundry | Anthem's E3 demo analysed: BioWare takes Frostbite into new territory A new kind of extreme detail open world. July 11, 2018 Alex Battaglia 16 comments
Feature Digital Foundry | Hands-on with Battlefield 5: how the small things matter in this massive-scale shooter Frostbite evolved. July 3, 2018 Alex Battaglia 35 comments
Face-off Digital Foundry | Dark Souls Remastered tested on all consoles - and only one locks to 60fps Plus full PC analysis too. June 1, 2018 Thomas Morgan 55 comments
Feature Why Crysis still melts the fastest gaming PCs a decade after release It's time for a remaster, remake - or sequel. May 2, 2018 Alex Battaglia 57 comments
Feature Digital Foundry | Just how useful are PC benchmark modes really? Optimising performance needs to be easier - and that means we need better tools. April 23, 2018 Alex Battaglia 41 comments
Feature Digital Foundry | Is Far Cry 2's tech really more advanced than Far Cry 5's? The answer is yes - but also categorically no. April 10, 2018 Alex Battaglia 65 comments